Download Ambiera CopperCube Studio Edition 6 0

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CopperCube Professional and Studio Edition - Ambiera

Includes several bug fixes with WebGL CopperCube 2.2 released. Adds new materials (fake reflections), a wireframe mode, support for setting, manipulating and reading variables via actions, and lots of minor improvements and bug fixes. CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more. CopperCube 1.4.1 released. Adds support for character animation in the WebGL target and various other small improvements. CopperCube 1.4.0 released. Includes support for Mac OS X (also on Windows), adds support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improves COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, gives the possibility to use own prefabs and adds various other improvements. CopperCube Beta for Mac released. The first beta version of CopperCube for Mac has been released. This version runs on Mac OS X 10.4 and later (intel only) but may contain bugs and errors. CopperCube 1.2.2 released. Added 'On Cursor moved over do something' behavior, multiple sky box support for flash, 'create plane' now with texture repeat option, collision detection for WebGL target, tooltips on texture displays and various bug fixes. CopperCube 1.2.1 released. Fixed WebGL target for MacOSX and a bug with the flash target. CopperCube 1.2.0 released. Added support for WebGL and JavaScript, using CopperLicht. CopperCube 1.1.3 released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter. CopperCube 1.1.2 released. Adds 2D overlays (to show 2D images, buttons, text displays and similar), transparent background rendering (wmode=transparent), new actions, and more. CopperCube 1.1.0 released. Adds realtime 3D character animation. CopperCube 1.0.6 released. Includes the new Event/Action system and Flash Player 10 3D capabilities.. Ambiera CopperCube Studio Edition Activation Key. Ambiera CopperCube Studio Edition Product Key. Ambiera CopperCube Studio Edition 6.5.1 Crack Free. There is no Coppercube 6 0 2 Sezonas Download new CopperCube Studio Edition 6.0 Multilingual by Ambiera (for Windows)ĬopperCube is an editor for creating 3D apps, games and 3D websites. Patch, Ambiera CopperCube PRO Edition v5.0.2. Ambiera CopperCube Studio Edition Crack Is a new and powerful software for 3D design of a variety program, games, and web . Ambiera CopperCube Studio Edition 6.0 Free Download Latest Version for Windows. Coppercube 6 0 2 Sezonas Download new CopperCube Studio Edition 6.0 Multilingual by Ambiera (for Windows)ĬopperCube is an editor for creating 3D apps, games and 3D websites. 0 Comments Leave a Reply. Ambiera CopperCube 6.0 Studio Win. Continue Reading. Ambiera CopperCube Professional 5.5 Win. Posted by Diptra on 2025/11 Ambiera CopperCube V5.0.2 Pro Edition. Posted by Diptra on . Posted in: 3D, CG Releases, Downloads, Softwares, Windows. Tagged: CopperCube, Editing, Game Design, Modeling. Ambiera CopperCube V5.0.2 Pro Edition There is now a command to save the texture as file to disk. It's possible to use the mouse wheel in the prefabs window Removed feature: It is no longer possible to target Flash players older than version 11 When switching the perspective, orthogonal views now place the camera more nicely. The path tool new works a bit nicer when adding new path nodes. Lots of updates to the documentation. CopperCube 4.5.1 released This is a small bug fix release, download it here: Fixed a bug causing mouse and key events not to work on the root scene node in WebGL, Flash and Android CopperCube 4.5 released CopperCube has just been released in version 4.5. It is a free update, you can download it from the download page. New features are: Oculus Rift support WebGL and Flash fullscreen mode and mouse pointer locking Touch events for WebGL New internal key and mouse event handling system (much more responsive now) CopperCube Oculus Rift support being tested Additionally, there is a new online demo available, showing the fullscreen and mouse locking in action. You can run it as WebGL and Flash or version directly from this website, using this link. The demo looks like this: Screenhot of the new demo The demo is also available as windows .exe with support for the Oculus Rift, download it here: CopperCube Oculus Rift demo (25 MB) The new Oculus Rift support is basically just an option to enable in the publishing settings of the editor: New option for creating apps with Oculus Rift support Detailed change log for version 4.5: Added support for the Oculus Rift VR device. The professional edition of CopperCube now is able to create apps running with the Oculus Rift, DK1 and probably also newer. Support for this is beta only, but it already works nicely. It only works with the Windows .exe target, though. To use it, simply check the 'Oculus Rift support' checkbox and whereever you are using a first person shooter style camera in your app, the user has full control over it using the Rift. WebGL and Flash fullscreen mode and mouse pointer locking is supported now. This is useful for nice first person shooter cameras, for example. There is a downloadable action for this available from here. But also available as the new JavaScript function ccbSwitchToFullscreen(). Works in Chrome, Firefox and in IE (while only fullscreen is supported in IE) WebGL now supports touch events. Meaning it also works nicely on Firefox and Chrome when using it on a touch screen device. CopperCube now requires minimum Flash Player 11.2 when publishing as hardware accelerated Flash app. (Because that version introduced the now supported mouse pointer locking)

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User8611

Includes several bug fixes with WebGL CopperCube 2.2 released. Adds new materials (fake reflections), a wireframe mode, support for setting, manipulating and reading variables via actions, and lots of minor improvements and bug fixes. CopperCube 2.0 released. Adds undo and redo to the editor, support for game AI behaviors (for example for creating enemies for games), shooting, timer and other behaviors and actions, update to the latest WebGL specification and a lot more. CopperCube 1.4.1 released. Adds support for character animation in the WebGL target and various other small improvements. CopperCube 1.4.0 released. Includes support for Mac OS X (also on Windows), adds support for 3D Studio Max .ase, Stanford Polygon Lib .ply, AutoCAD .dxf and Truespace .cob and .scn files, improves COLLADA .dae, Lightwave .lwo and 3D Studio .3ds importers. Also, gives the possibility to use own prefabs and adds various other improvements. CopperCube Beta for Mac released. The first beta version of CopperCube for Mac has been released. This version runs on Mac OS X 10.4 and later (intel only) but may contain bugs and errors. CopperCube 1.2.2 released. Added 'On Cursor moved over do something' behavior, multiple sky box support for flash, 'create plane' now with texture repeat option, collision detection for WebGL target, tooltips on texture displays and various bug fixes. CopperCube 1.2.1 released. Fixed WebGL target for MacOSX and a bug with the flash target. CopperCube 1.2.0 released. Added support for WebGL and JavaScript, using CopperLicht. CopperCube 1.1.3 released. Adds the option to open .ccb files with a click in the windows explorer and an .irr scene exporter. CopperCube 1.1.2 released. Adds 2D overlays (to show 2D images, buttons, text displays and similar), transparent background rendering (wmode=transparent), new actions, and more. CopperCube 1.1.0 released. Adds realtime 3D character animation. CopperCube 1.0.6 released. Includes the new Event/Action system and Flash Player 10 3D capabilities.

2025-04-13
User4846

There is now a command to save the texture as file to disk. It's possible to use the mouse wheel in the prefabs window Removed feature: It is no longer possible to target Flash players older than version 11 When switching the perspective, orthogonal views now place the camera more nicely. The path tool new works a bit nicer when adding new path nodes. Lots of updates to the documentation. CopperCube 4.5.1 released This is a small bug fix release, download it here: Fixed a bug causing mouse and key events not to work on the root scene node in WebGL, Flash and Android CopperCube 4.5 released CopperCube has just been released in version 4.5. It is a free update, you can download it from the download page. New features are: Oculus Rift support WebGL and Flash fullscreen mode and mouse pointer locking Touch events for WebGL New internal key and mouse event handling system (much more responsive now) CopperCube Oculus Rift support being tested Additionally, there is a new online demo available, showing the fullscreen and mouse locking in action. You can run it as WebGL and Flash or version directly from this website, using this link. The demo looks like this: Screenhot of the new demo The demo is also available as windows .exe with support for the Oculus Rift, download it here: CopperCube Oculus Rift demo (25 MB) The new Oculus Rift support is basically just an option to enable in the publishing settings of the editor: New option for creating apps with Oculus Rift support Detailed change log for version 4.5: Added support for the Oculus Rift VR device. The professional edition of CopperCube now is able to create apps running with the Oculus Rift, DK1 and probably also newer. Support for this is beta only, but it already works nicely. It only works with the Windows .exe target, though. To use it, simply check the 'Oculus Rift support' checkbox and whereever you are using a first person shooter style camera in your app, the user has full control over it using the Rift. WebGL and Flash fullscreen mode and mouse pointer locking is supported now. This is useful for nice first person shooter cameras, for example. There is a downloadable action for this available from here. But also available as the new JavaScript function ccbSwitchToFullscreen(). Works in Chrome, Firefox and in IE (while only fullscreen is supported in IE) WebGL now supports touch events. Meaning it also works nicely on Firefox and Chrome when using it on a touch screen device. CopperCube now requires minimum Flash Player 11.2 when publishing as hardware accelerated Flash app. (Because that version introduced the now supported mouse pointer locking)

2025-04-08
User2418

Other, smaller new features and bug fixes: Updated lots of parts of the documentation Added swedish translation Noteable Bug fixes: - Fixed a bug causing trees not to be regenerated when changing the texture in the tree generation dialog - Fixed a problem causing JavaScript's Date() class not to return the correct time anymore after a D3D device reset - Fixed a bug causing tree instances not to be stored on the terrain sometimes CopperCube 5.5 released This is a free update for all existing users, download it here. New in this update: Steam Integration Games created with Coppercube as Windows .exe now automatically have Steam integration built-in. There is support for the Steam-Overlay and an easy way to use Steam Achivements, even without programming. (Note: This of course only works if your game will be published on Steam.) Improved First Person Shooter Controller Several improvements for this behavior where backintegrated from the game 'PostCollapse', including: Repeated jumping is now no longer possible by holding down the space bar Moving and strafing at the same time now longer lets the player move faster that way When the system is hanging shortly (like for example if Windows Defender suddenly causes Windows to slow down), the movement will behave smoothly as before C++ source code Users of the pro edition now have access to the full C++ client source code. It consists of VisualStudio (Windows) and XCode (Mac OS X) projects and can be used to extend your game in any way possible. For details, take a look into the documentation. Flash source code Users of the pro edition now have access to the full Flash client source code. It consists of about 150 .as ActionScript 3 files, and can be used to extend your game in any way possible. For details, take a look into the documentation. Android Multi-Touch support for 2D Overlays It is now possible to use multiple 2D mobile input Overlays at the same time on Android target, making the games there feel more natural. Android First Person Shooter Camera improved The first person shooter camera on Android now is much easier to use. Although first person shooters are more unusual on this platform, it works now much nicer and easier to handle. Scripting extension: ccbGetCurrentNode() The new scripting function ccbGetCurrentNode() returns the current scene node. When running some JavaScript code via an 'execute JavaScript' action, there is always a "current node" set, usually the node in which the action is being run. This function is available on all platforms. Price update CopperCube Basic Edition will from now on cost € 69 (previously: € 99), and the professional edition will now cost 358 € (previously: € 380). other,

2025-04-09
User5109

Redesigned internal key and mouse event handling system: These events are now handled instantly, previously they were processed during the next frame. For large, slow scenes, this could cause a small delay, sometimes. Also, with this change, it is now possible to do system calls in Flash and WebGL which rely on instant event processing for security reasons. Default mode for redrawing in Flash and WebGL is now 'every frame' instead of 'when scene changed' Want to get notified when a new version of Coppercube will be released? Older News CopperCube 4.4 released. Adding support for fast rendering plants and grass patches, dynamic loading of textures during runtime, collision detection settings cloning enabling the creation of advanced apps like level editors, improved plugin creation tools, improved WebGL support for Firefox and Chrome, updated documentation, bug fixes and more. Details here. CopperCube 4.3 released. Adding support for WebGL in Internet Explorer 11, new integrated web server for better developing WebGL in Chrome and IE11, improved collision detection, Android Menu key handler, updated documentation, bug fixes and more. CopperCube 4.2.1 released. Bug fix release, including support for Google's latest Android SDK, and support for WebGL in Chrome for Androids. CopperCube 4.2 released. Added support for normal maps, import of static Blender .blend files and support for precalculated lightmaps. Option to use the current desktop resolution for full screen apps, open folder of textures from the editor, improved performance for .3ds, .lwo, .dae, .ase, .ply, .dxf, .cob and .scn importers, enhanced COLLADA support, new extension actions and plugins, more documentation with new tutorials, bug fixes and lots of other minor new features. Details here. CopperCube 4.0.5 released. Includes basically bug fixes, mostly for the new (beta) scripting system, increases performance for WebGL, Android and Flash. Details here. CopperCube 4.0.4 released. New beta features: Entirely new scripting system ('CopperCube for Game Developers'): All targets now support JavaScript scripting, using the same API. New behaviors and actions can now be added yourself, or downloaded from the internet. Other: Multitouch support on Android, WebGL speed improvements and ~50% improved download size, extended 'if' action, sound volume and collision details control via variables, improved COLLADA import, various bug fixes. Details here. CopperCube 4.0.3 released. Enhanced Game AI, actions for paths, better font support on WebGL and Android, improvements for the Android target, bug fixes. Details here. CopperCube 4.0.2 released. Extended cloning mechanism, improved physics on android, more WebGL publishing options, several bug fixes and improvements. Details here. CopperCube 4.0.1 released. Faster Android apps, zooming for the model viewer camera, several smaller bug fixes. Details here. CopperCube 4.0 released. Android support, Particle systems, Touchscreen support for mobile devices, customizable loading screens for all targets, Multiline text, more and

2025-04-11
User6073

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2025-04-20
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Apps. other, smaller new features: When scripting and using the function ccbSetSceneNodeProperty(), it is now also possible to set a color using its RGB values, for example by ccbSetSceneNodeProperty(s, "Color", 255, 128, 0); It is now possible to change the background color of the scene using scripting. Use 'BackgroundColor' of the root object for this. It is now possible to change the fog color of the scene using scripting. Use 'FogColor' of the root object for this. WebGL client now again shows details of errors if a specific file could not be loaded. Fixed a bug in the extension script action ('do something later') which wouldn't work sometimes on some operating systems. Redownload that script if you discover this problem. Fixed a bug causing the cloning of octree triangle selectors not to work anymore when compressed source using Google's closure was used. Fixed a bug causing automatically generated directional light getting invalid unique ids assigned by default. Added translations: Farsi Hindi Chinese Polish Czech CopperCube 5.4 released This is a free update for all existing users, download it here. New in this update: Heightmap import support for terrain If you want to sculpt your 3D world terrain with another software, you can do this now, too. Coppercube now is able to import terrain heightmaps of the formats .raw, .r16, .r32, .png, .tga and .pgm. It also has the option to automatically apply textures to imported terrain and distribute grass onto it. Integrated Texture Packer CopperCube now has an integrated texture packer. This is useful if you are using 3D models (for example downloaded from the web) which weren't optimized for games. Most of 3D models available online have lots of textures applied to them, which slows down your game while rendering. You can now simply right-click such a model in your game, and select "Modify -> Pack all textures of selection into one". This will optimize your 3d model and make it render much faster. Much smaller, compressed files for WebGL CopperCube now generates up to -80% smaller files for WebGL (depending on content). Files are now compressed, causing WebGL websites to download and start much quicker. This feature is optional and can be turned off in the publishing settings. Much smoother first person shooter style camera The first person shooter camera now has a new property named 'movement smoothing', which when turned on causes the movement of the player to be much softer, even on very slow systems. This is nice especially for mobile apps and the WebGL target, but movement also on the Windows and Mac OS X apps feels now much more natural, when turned on. Full web page WebGL support There is now an option in

2025-04-05

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