Darnified hud
Author: b | 2025-04-24
The HUD Editor - Darnified UI Patch The HUD Editor One HUD - Darnified UI Patch One HUD - oHUD DarnUI Font Configs Darnified UI The Mod Configuration Menu UIO - User The only UI mods I know of are DarNified, MTUI, Asuka HUD and Revelation HUD. DarNified still looks better than all of them, in my opinion, even though it's incomplete. Primary Needs HUD
Darnified Custom Hud Preset - Nexus Mods
Got a little problem that is driving me mad .Yesterday I decided to do a completely fresh install of FNV, as I've been 'mucking about' with it for years (countless mods installed, reinstalled, uninstalled, updated, etc). Anyway, everything is the same as before - or so it seemed - except I installed the very latest version of The Nexus Mod Manager (upgrading from 0.20.0 to 0.21.0) and ditto for The Mod Configuration Menu (upgrading from 1.2 to 1.5). However, now DarNified UI conflicts/clashes with Project Nevada and TMCM, no matter which order I install and uninstall them. And when I tried MTU I got the same result (actually, in fact, MTU did not work or change anything - the vanilla/huge fonts remained). Both mods just 'crash' TMCM and PN - yet DarNified worked perfectly before, never any problem.Meaning that I get error messages like "There seems to be a problem with your PN installation because the HUD extension was not detected", "the Mod Configuration Menu cannot access the menu files", etc. Yes, I am using the very latest version of NVSE, and all the other mods work fine (and I've got hundreds!). Very frustrating, as I find the game all but unplayable with these big, ugly, default, fonts/icons. Also, yes again, running FNVMasterUpdate and making a Merged Patch makes no difference (vis-a-vis DarNified UI and MTU). Furthermore, I am using One HUD and Unified HUD but that does not seem to make any difference either.And unfortunately, I cannot track down The HUD Editor - Darnified UI Patch The HUD Editor One HUD - Darnified UI Patch One HUD - oHUD DarnUI Font Configs Darnified UI The Mod Configuration Menu UIO - User Find several articles on installation, configuration and DarNified Books in my Articles forum [link redacted].CompatibilityIf you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :)See paragraph 4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Unofficial Oblivion Patch v2.2.0+.2. Get the Faction Rank Fix: Here or here.3. Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area in enchantmentsetting menu says "9"- Fixed a height inconsistency with the Stats Menu- Cleaned up Magic Menu a bit- Added config file for Persuasion Menu- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)- Added alignment options to HUD Location text- Script: Added compatability for Oblivion XP Levelling- Script: Fixed some issues with modular installs- Script: Hopefully fixed "Palatino" error- Script: Mod detection now also detects active modsYou'll find the complete changelog in the ReadMe and here [linkComments
Got a little problem that is driving me mad .Yesterday I decided to do a completely fresh install of FNV, as I've been 'mucking about' with it for years (countless mods installed, reinstalled, uninstalled, updated, etc). Anyway, everything is the same as before - or so it seemed - except I installed the very latest version of The Nexus Mod Manager (upgrading from 0.20.0 to 0.21.0) and ditto for The Mod Configuration Menu (upgrading from 1.2 to 1.5). However, now DarNified UI conflicts/clashes with Project Nevada and TMCM, no matter which order I install and uninstall them. And when I tried MTU I got the same result (actually, in fact, MTU did not work or change anything - the vanilla/huge fonts remained). Both mods just 'crash' TMCM and PN - yet DarNified worked perfectly before, never any problem.Meaning that I get error messages like "There seems to be a problem with your PN installation because the HUD extension was not detected", "the Mod Configuration Menu cannot access the menu files", etc. Yes, I am using the very latest version of NVSE, and all the other mods work fine (and I've got hundreds!). Very frustrating, as I find the game all but unplayable with these big, ugly, default, fonts/icons. Also, yes again, running FNVMasterUpdate and making a Merged Patch makes no difference (vis-a-vis DarNified UI and MTU). Furthermore, I am using One HUD and Unified HUD but that does not seem to make any difference either.And unfortunately, I cannot track down
2025-04-13Find several articles on installation, configuration and DarNified Books in my Articles forum [link redacted].CompatibilityIf you have other ui mods installed some menus may conflict, ie. some of my menus rely on screen real estate not being occupied, and therefore some overlap can occur. When mixing mods, make sure the matching config file (if present in the archive) is included. inventory_config.xml should always accompany inventory_menu.xml. Using BTMods inventory_config.xml with my inventory_menu.xml will produce strange results. :)See paragraph 4.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Unofficial Oblivion Patch v2.2.0+.2. Get the Faction Rank Fix: Here or here.3. Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area in enchantmentsetting menu says "9"- Fixed a height inconsistency with the Stats Menu- Cleaned up Magic Menu a bit- Added config file for Persuasion Menu- Added scrollbar to Message Menu for long texts (eg. Kyoma's Journal Mod)- Added alignment options to HUD Location text- Script: Added compatability for Oblivion XP Levelling- Script: Fixed some issues with modular installs- Script: Hopefully fixed "Palatino" error- Script: Mod detection now also detects active modsYou'll find the complete changelog in the ReadMe and here [link
2025-03-264.x of the "7z Install" section for specific compatability menus included.nGCD: Use the levelup_menu.xml provided with nGCD.Raised Spellmaking Enchantments Limits/Supreme Magicka/L.A.M.E: This funcionality is already part of DarNified UI. The settings are in enchantmentsetting_config.xml.Immersive Interface: This mod should not be used in conjunction with DUI. The HUD can be configured to look and function just like it.Natural Environments: This mod includes modified gfx for some of the hud elements. Take care not to include the textures/menus* folders when installing this.Keychain: This mod is not compatible (nor required) with the default inventory. May cause lag.OblivionXP Levelling: Use the Stats Menu and LevelUp Menu included with OXP. OBMM will report a conflict with this, but no files will be overwritten.Known Issues or Bugs- When you reach top rank in a faction, the next rank label will read 'DUMMY'. There are three fixes for this (in preferred order):1. Get the Get the Faction Rank Fix: or Use this workaround that will hide the next rank info completely:Open stats_config.xml, change &true to &false .- As of v1.3.0, the HUD functions as a settings repository for the other menus, and is a required menu. The Breathmeter for example, takes it's alpha value from the hud. If the hud doesn't have that value on offer, the alpha will be 0, which is invisible... This may be possible to work around, and I will look into it if there's a serious demand for it.History1.3.2, 2008/12/07- Fixed white square bug in the stats menu- Fixed minimum (no) area
2025-04-04Problem: DarNifiedUIF3 (v0.11.1a fixed) works for all Fallout 3 menus except for hud_main_menu.xml, which remains vanilla.Game: Steam Fallout 3 update 1.7.0.4 reverted to 1.7.0.3 via the “Fallout Anniversary Patcher” (may its praises resound throughout the Wasteland and beyond) found here: Extender: FOSE 1.3 beta2.Mod Manager: Vortex 1.4.16History: I have successfully used DarNUIF3 (and DarnUINV for Fallout NV) for a number of years. I have used FOMM, MO, and Vortex as mod managers for all these games and have never had any issues until now. I presently manage Fallout NV with Vortex, and I have no problems whatever with DarNUI for that game. Steps Taken to Solve the Problem: Verified DarNUI fonts in Fallout.ini; verified DarNUI menus in Fallout 3 goty\Data\Menus; verified that DarNUI is installed, enabled, and deployed; and verified that DarNUI overwrites (via a Vortex “load after” rule) every instance of hud_main_menu.xml found in other deployed mods. Unfortunately, the problem remains despite these actions. At this point I have exhausted my meager modding knowledge and request assistance from those wiser than I. Not ruling out some dumb mistake on my part, I wonder if there are variables unknown to me that are causing the main HUD problem. I especially wonder if the Fallout 3 update and patched reversion might have something to do with this.Any and all help would be appreciated.EDIT: Upon closer examination, my game HUD appears to be using the DarNUI fonts. However, the HUD is still set to the vanilla display size, which occupies an inordinate (in my opinion) amount of screen space. I have also done a comparison of the DarNUI main HUD menus for both Fallout 3 and Fallout NV, and the HUD size specifications are identical. However, while Fallout NV has a fully DarNified HUD, Fallout 3's HUD remains basically vanilla. Edited October 22, 2021 by AugustaCalidia
2025-04-07Redacted].FAQQ: Why is my hud cut off at the bottom?A: Make sure the iSafeZone* values in the ini are set to default (20).Q: My browser gives me some rubbish error message when I open the xml files!A: Open them with a normal text editor. Do not use Word or anything that inserts formatting codes.Q: What is that small bar below my weapon?A: That's the durability bar. It shows the health of your currently equipped weapon.Q: My durability bar doesn't go all the way up. Why?A: It has a notch @100%. Once you reach expert level in armorer, it will fill up completely (125%).Q: Is it compatible with DarkUI?A: Not out of the box. Gothic251 has made DarkUI'd Darn for that.Q: My loot menu lags. Why?A: That's there in the default menu as well. Time required to open this menu increases with the number of items in your inventory.Q: My resolution is A: Anything below 1024 will look bad. I suggest using vanilla BTMod, DarkUI, or the default config in this case.Q: I'm making some adjustments to some settings and nothing happens, wtf?A: The settings you're adjusting are probably overridden. This will most likely change in the future.Q: I'm editing the ini and nothing changes, wtf? A: Make sure you're editing the right one (My Documents\My Games\Oblivion\Oblivion.ini).Q: OBMM tells me "C# script failed to compile" ???? A: Make sure you're using the required version of OBMM.ContactYou can find me on the darnifiet net forums [link redacted] as 'DarN'You can find me on The Official Elder Scrolls Forums as 'DarN'You can find me on TESNexus.com as 'DarN'CreditsBeider & Tikigod for BTModTheo Habit for the Font GeneratorDarkbirdy for DarkUIfying my DarNifications and sending bugfixesGothic251 for DarkUIfying my DarNifications and sending bugfixeswz_ for offering his excellent inventoryEugen Prediger for allowing me to rip off some of his ideasTimeslip for OBMM and implementing my suggestionsFawzib for TweakOblivionScripterRon for making DarNified Books easy to deal withMiSP for his omod scriptBrumbek for his tiling fixdongle for his Oblivion fontTobit for DarNified Books for OOOWrye for taking DarNified Books off my handsBethesda Software for making some of the most enjoyable and buggy games I have ever encounteredEveryone making bug reports, suggestions and feeback!Tools UsedNotepad++Font GeneratorDDS ConverterNIFSkopeTES4GeckoOblivion Mod ManagerVisual C# Express 2008PhotoshopTES Construction SetReadme GeneratorLicensing/LegalContact me and obtain my permission before re-packaging and/or modifying any part of this mod for release. You'll most likely get it, but I just
2025-04-06