Disassembly 3d

Author: h | 2025-04-24

★★★★☆ (4.8 / 1728 reviews)

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Welcome to Disassembly 3D! Disassembly 3D is a game where you tear things apart! Watch more Disassembly 3D: - - -Disassembly 3D Gameplay Overview:Love ta Download Car Disassembly 3D for free. Car Disassembly 3D - In 'Car Disassembly 3D' user has chance to disassemble and reassemble real functional car 3D model.

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Disassembly 3D - Disassembly 3D is now available for - Facebook

A free app for Android, by Khor Chin Heong.Are you the master of destruction? Have you ever dreamed of taking things apart? This game allows you to experience the most destructive things ever!DISASSEMBLEDisassembly 3D: Ultimate Stereoscopic Destruction is a simulation game where you can tear things apart. It allows you to remove all the parts of the object with your tools and bare hands. It is fully interactive with the physics, and you can see the results of your actions. Here, there are fun destructive things you can do, such as targeting your TV with a shotgun, blowing up your computer, smashing stuff with a hammer, and a lot more.Also available in other platformsDisassembly 3D for iPhoneProgram available in other languagesTélécharger Disassembly 3D [FR]Disassembly 3D herunterladen [DE]Download Disassembly 3D [NL]下载Disassembly 3D [ZH]Disassembly 3D indir [TR]Ladda ner Disassembly 3D [SV]Unduh Disassembly 3D [ID]Disassembly 3D 다운로드 [KO]Download do Disassembly 3D [PT]تنزيل Disassembly 3D [AR]Descargar Disassembly 3D [ES]Tải xuống Disassembly 3D [VI]ดาวน์โหลด Disassembly 3D [TH]Scarica Disassembly 3D [IT]Pobierz Disassembly 3D [PL]ダウンロードDisassembly 3D [JA]Скачать Disassembly 3D [RU]Explore MoreLatest articlesLaws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. Disable USB Ports Tool Cracked Activator Updated.rar More from this folder More from this playlist More from this channel More from this album More from this shelf Dirty Bomb Trainers Serial Code Generator Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Bomb with Activation Code.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crackeado.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D Serial Code Generator.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crack Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D RELOADED Full PC Game (Windows) Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee View all 4800 files View all 4800 tracks View all 4800 videos View all 4800 images View all 4800 books File Name 11:11 in 100 Mb 1 day ago File Author Description Disable USB Ports Tool Cracked Activator Updated - download at 4shared. Disable USB Ports Tool Cracked Activator Updated is hosted at free file sharing service 4shared. Checked by McAfee. No virus detected. Comments Add new comment Send Cancel 500 characters left Continue in app Scan QR code to open file in 4shared app Disable USB Ports Tool Cracked Activator... File QR Code: Disable USB Ports Tool Cracked Activator Updated.rar Download will start automatically Thank you for downloading You have exceeded your traffic limit Disable USB Ports Tool Cracked Activator Updated.rar (37 KB) If your download has not started automatically, please click here. Don't like waiting? 4shared

Disassembly 3D - Disassembly 3D 1.6.1 has been released!

Descriptors.Vulkan: Fix a potential crash if OpAccessChain has no indices specified.GL: Fix crash when creating textures that are larger than 4GB.GL: Fix a the vertex input attributes for SPIR-V shaders not being displayed correctly.GL: Fix cubemap array shadow samplers not being correctly reflected. Version v1.33 Version v1.33This release contains a new RenderDoc-specific disassembly view of DXIL, aiming to be more readable and digestible than the default DXIL disassembly. It also has several bugfixes and some quality of life improvements.NOTE: Recent AMD drivers have a problem that for Vulkan and GL may cause problems creating swapchains. On UE5 this can cause fatal errors on or shortly after startup when using Vulkan, and this may also appear as the use of D3D12 in applications that don't use the API. This is an AMD driver issue which has been reported and is planned to be fixed on the AMD side.As always binary builds with installers, zips and tarballs are available on renderdoc.org.Main highlightsThe default DXIL disassembly type DXBC/DXIL has changed to use a new RenderDoc custom DXIL disassembly view.The goals of the RenderDoc DXIL disassembly view is to make it easier for a human to read and parse the DXIL disassembly.It does not try to be compatible with or emulate the DXC DXIL disassembly output. DXC DXIL disassembly output can be selected using the DXC DXIL option in the Disassembly type drop down.Highlights of the RenderDoc DXIL disassembly view:Leverages C-style syntax, HLSL naming and uses declared type SSA variables.Uses reflection data where possible. Welcome to Disassembly 3D! Disassembly 3D is a game where you tear things apart! Watch more Disassembly 3D: - - -Disassembly 3D Gameplay Overview:Love ta

Car Disassembly 3D Download - Disassemble and reassemble

If you want to edit several frames of an animated cursor, to create an entire cursor from scratch, or to modify the structure of a cursor with a text editor, you can export your animated cursor to an AniTuner disassembly file.AniTuner disassemblies are made up of a text file (the disassembly file) that is given the .atd extension and a series of PNG image files that contain the frames of the animated cursor. When AniTuner exports a disassembly, it first saves all frames as PNG files and creates the disassembly text file containing all relevant information that allows AniTuner to generate the animated cursor again when you load it.PNG image files may be then edited with any image editor that supports the PNG format. AniTuner always creates 24-bit PNG files even if the original animated cursor has another format; in case of 32-bit animated cursors, the alpha channel is also embedded into the PNG image file (partial transparency) so it can be edited too.For other formats than 32-bit, AniTuner will use the background color to determine transparent areas. You can select this color when exporting the disassembly file.When creating the animated cursor back from PNG image files, AniTuner will automatically convert images to the color format of the animated cursor if necessary. You do not need consequently to use 8-bit PNG files.About AniTuner Disassembly formatIf you want to edit the disassembly file manually (text format), open it with any text editor like Notepad. The disassembly has the same structure as the old Windows configuration .ini files. Here is a complete disassembly file:[MainInfo]Generator=AniTunerTitle=Open FolderAuthor=No authorHotspotX=1HotspotY=0Height=32Width=32PixelFormat=2FrameCount=4TransparentColor=clFuchsia[Frame0]PNGFile=folder0.pngLength=20[Frame1]PNGFile=folder1.pngLength=8[Frame2]PNGFile=folder2.pngLength=8[Frame3]PNGFile=folder3.pngLength=8Each disassembly features a [MainInfo] section that contains general settings about the animated cursor such as width, height, hotspot, color depth (pixel format), etc...This section is followed by several frame sections that contain settings related to a 🔩 Dive Deep into the Epic Screw Puzzle Challenge!Immerse yourself in the electrifying world of Screw Sort 3D, where precision engineering meets mind-bending screw puzzle entertainment! Prepare for an extraordinary screw games adventure that will transform how you perceive unscrew puzzle challenges in Screw 3D gaming. 💥Embark on a Thrilling Screw Puzzle Journey:Navigate through intricate levels of Screw 3D, where your mission is to masterfully unscrew puzzle challenges by strategically removing screws. Each Screw 3D level presents a unique opportunity to screw out obstacles and demonstrate your exceptional spatial reasoning skills. The screw games transform mundane disassembly into an art form, challenging players to become true screw puzzle masters in the world of Screw 3D challenges!Why Screw Sort 3D is Your Next Obsession:🎉 Deconstruction Mastery: Experience the pure joy of systematically taking objects apart🚀 Revolutionary screw games Design: Reinvent puzzle-solving with innovative mechanics🌟 3D Deconstruction Dynamics: Immerse yourself in multi-dimensional screw puzzle challenges✨ Intuitive Interaction: Drag, rotate, and screw out with simple yet engaging controls of unscrew puzzle🏆 Progressive Difficulty of Screw 3D: From novice to expert screw out challenges awaitUnscrew Puzzle Game Highlights:- Mind-Bending Screw Puzzle Mechanics- Increasingly Complex Screw Games Levels- Instant Gratification of Solving Intricate Challenges of unscrew puzzle- Portable Entertainment that Challenges Your IntellectUnique Gameplay Elements of screw out:Each Screw 3D level is a meticulously crafted screw puzzle waiting to be conquered. You'll face increasingly challenging screw puzzle scenarios that test your problem-solving skills, spatial awareness, and strategic thinking. Carefully screw out each component, manage color-coded screws, and unlock the satisfaction of complete deconstruction!The Ultimate Challenge of screw games Awaits:Don't miss this extraordinary screw games experience! Download Screw Sort 3D now and join the ranks of puzzle masters who can unscrew puzzle challenges with precision and grace. Your journey to becoming a screw out legend starts here! 💪Privacy Policy: of Service:

PLANE DISASSEMBLING IN MID AIR! - Disassembly 3D

Place that function at location 0x8000.We can now start from the top of the Ghidra Listing and start re-naming the labels to match the disassembly, starting with VBlank1 then VBlank2 etc by pressing L and typing in the name.You now know how to rename a function/label, which will be used all the time when reverse engineering your own ROMS.Fixing Incorrect DisassemblyNow you can keep going down and naming until we get to MoveAllSpritesOffscreen where you will notice the community disassembly and the Ghidra auto disassembly listing don’t match:We can tell this is wrong as Ghidra put a label 1 byte into what it thinks is the BIT instruction (LAB_8222+1) which should not be possible.The strange thing is that this doesn’t look like valid 6502 assembly, the BIT instruction is normally more than just the opcode (has operands too), but the disassembly just has it as:.db $2c // Just the opcode for BIT instructionThis could be an optimisation to keep the number of bytes down, if the program comes from the MoveAllSpritesOffscreen label then it will indeed read it as a BIT instruction, however if they go to the MoveSpritesOffscreen (LAB_8222+1) label it will be read as a ldy #$04 instruction.You can leave this code as it is but if you want it to look like the original disassembly you can use Ghidra features to change it.You can Right click and select Clear Code Bytes or just press C, this will mark it back to data. Then right click 0x8223 and select Disassemble to see the LDY instruction. In the end it should look like this:Defining Missing code and labelsKeep going through the disassembly until after you have named SprInitLoop and you will notice that after the RTS Ghidra just thinks there is data:However the community disassembly knows this is a label called TitleScreenMode with some assembly code in it.It is easy to tell Ghidra that this is code in the same way you did above, by right clicking 0x8231 and select Disassemble or just pressing D on the keyboard.But you will notice that it didn’t auto add a label to this code, because Ghidra has no idea it has been called and where it has been called.You can give the 0x8231 address a label by pressing L in the same way we have been renaming labels before.it should now look like this:Defining data typesNow you will notice that the community disassembly uses the Define Word (.dw) opcodeafter the JSR to join the bytes together into words (2 byte blocks).We can also do this in Ghidra by right clicking the first byte that you know is actually a Word and select Data -> Word like so:How JumpEngine works (Jump tables)Now this is where it is useful to know about one of the functions in the disassembly called JumpEngine.The code is here (copied from the community disassembly):;-------------------------------------------------------------------------------------;Memory address 0x04 - address low to jump address;Memory address 0x05 - address high to jump address;Memory address 0x06 - jump address low;Memory address 0x07 -

Disassembly 3D APK -Khor Chin Heong Disassembly 3D 2.7.6

Proceeding with the disassembly procedure, you have to make sure that: 1. The system and all peripherals are powered off. 2. The AC adaptor and all power and signal cables from the system are unplugged. 3. Page 66: Disassembly Procedure Flowchart Disassembly Procedure Flowchart The flowchart gives you a graphic representation on the entire disassembly and reassembly and instructs you how to remove the components. Description Part No. SCW HEX NYL I#R-40/O#4-40 L5.5 34.00015.081 SCREW MACH WAFER M2*L4 NI 86.T39V1.002 SCRW M2.5*6 ~ L-CASE + U-CASE 86.00D28.330 SCRW M2*L3 86.00D29.620... Page 67 Description Part No. SCREW M2.5*L8 NYLOK CR3+ 86.00E34.738 SCREW M2*L8 NI NON-NYLOK 86.00E35.228 SCREW M3x4(86.9A524.4R0) 86.9A524.4R0 SCRW M2*4 WAFER NI 86.9A552.4R0 SCREW NI M2*6L 86.9A552.6R0 SCRW M2.5*L3(NON NYLOK) 86.9A523.3R0 Chapter 3... Page 68: Disassembly Procedure Disassembly Procedure Removing the Battery Pack 1. Unlock the battery pack. 2. Slide the battery latch, hold it then remove the battery. Removing the HDD Module 1. Release the three screws fastening the HDD module cover. 2. Detach the HDD module cover. 3. Page 69: Removing The Minipci Card And The Memory Removing the MiniPCI Card and the Memory 1. Release the two screws securing the miniPCI cover. 2. Remove the miniPCI cover. 3. Disconnect the wireless antenna then remove the wireless LAN card. 4. Release the two screws securing the RAM cover and remove the RAM cover. 5. Page 70 5. Remove the keyboard and reverse it. 6. Carefully pull the keyboard FFC lock, then disconnect the keyboard FFC. Chapter 3... Page 71: Separating The Lcd Module And Main Unit Separating the LCD Module and Main Unit 1. Pull carefully and disconnect the LCD cable. 2. Tear off the tape securing the wireless antenna and pull out the wireless antenna. 3. Release the two screws securing the LCD hinges on the bottom. Welcome to Disassembly 3D! Disassembly 3D is a game where you tear things apart! Watch more Disassembly 3D: - - -Disassembly 3D Gameplay Overview:Love ta Download Car Disassembly 3D for free. Car Disassembly 3D - In 'Car Disassembly 3D' user has chance to disassemble and reassemble real functional car 3D model.

DISASSEMBLING PLANE MID AIR! - Disassembly 3D Gameplay

USB board description and part number Description Spare part number USB board M36398-001 USB board cables (included in Cable Kit) Page 59: Fingerprint Reader Board Remove the board from the computer (5). Reverse this procedure to install the USB board. Fingerprint reader board To remove the fingerprint reader board, use this procedure and illustration. Table 6-7 Fingerprint reader board description and part number Description Spare part number Fingerprint reader board M36397-001 Fingerprint reader board cable (included in Cable Kit) Page 60: Touchpad Remove the fingerprint reader board from the computer (4). Reverse this procedure to install the fingerprint reader board. Touchpad To remove the touchpad, use this procedure and illustration. Table 6-8 Touchpad description and part number Description Spare part number Touchpad button board M07106-001 Touchpad M73521-001... Page 61 Lift the metal tape (6), and then remove the touchpad from the computer (7). Disconnect the cable from the reverse ZIF connector on the NFC module (1). Peel the system board cable from the side of the touchpad (2). Remove the five Phillips M1.6 × 1.8 screws (3) that secure the touchpad to the computer. Remove the touchpad from the computer (4). Page 62: Nfc Module NFC module To remove the NFC module, use this procedure and illustration. Table 6-9 NFC module description and part number Description Spare part number NFC module M07214-001 NFC module cable (included in Cable Kit) M07101-001 Before removing the NFC module, follow these steps: Prepare the computer for disassembly (see Preparation for disassembly on page 32). Page 63: Heat Sink Table 6-10 Fan description and part number Description Spare part number Fan assembly M44335-001 Before removing the fan, follow these steps: Prepare the computer for disassembly (see Preparation for disassembly on page 32). Remove the bottom cover (see Bottom cover on page 32). Page 64 Prepare the computer for disassembly (see Preparation for disassembly on page 32). Remove the bottom cover (see Bottom cover on page 32). Disconnect the battery cable from the system board (see Battery on page 42). Remove the heat sink: In the order indicated on the heat sink, loosen the four captive

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User1870

A free app for Android, by Khor Chin Heong.Are you the master of destruction? Have you ever dreamed of taking things apart? This game allows you to experience the most destructive things ever!DISASSEMBLEDisassembly 3D: Ultimate Stereoscopic Destruction is a simulation game where you can tear things apart. It allows you to remove all the parts of the object with your tools and bare hands. It is fully interactive with the physics, and you can see the results of your actions. Here, there are fun destructive things you can do, such as targeting your TV with a shotgun, blowing up your computer, smashing stuff with a hammer, and a lot more.Also available in other platformsDisassembly 3D for iPhoneProgram available in other languagesTélécharger Disassembly 3D [FR]Disassembly 3D herunterladen [DE]Download Disassembly 3D [NL]下载Disassembly 3D [ZH]Disassembly 3D indir [TR]Ladda ner Disassembly 3D [SV]Unduh Disassembly 3D [ID]Disassembly 3D 다운로드 [KO]Download do Disassembly 3D [PT]تنزيل Disassembly 3D [AR]Descargar Disassembly 3D [ES]Tải xuống Disassembly 3D [VI]ดาวน์โหลด Disassembly 3D [TH]Scarica Disassembly 3D [IT]Pobierz Disassembly 3D [PL]ダウンロードDisassembly 3D [JA]Скачать Disassembly 3D [RU]Explore MoreLatest articlesLaws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws.

2025-03-29
User1722

Disable USB Ports Tool Cracked Activator Updated.rar More from this folder More from this playlist More from this channel More from this album More from this shelf Dirty Bomb Trainers Serial Code Generator Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Bomb with Activation Code.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crackeado.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D Serial Code Generator.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Dirty Boots Presets Crack Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee Disassembly 3D RELOADED Full PC Game (Windows) Download.rar Joshua Lee in 0311Pd_67 38 KB 4 months ago Joshua Lee View all 4800 files View all 4800 tracks View all 4800 videos View all 4800 images View all 4800 books File Name 11:11 in 100 Mb 1 day ago File Author Description Disable USB Ports Tool Cracked Activator Updated - download at 4shared. Disable USB Ports Tool Cracked Activator Updated is hosted at free file sharing service 4shared. Checked by McAfee. No virus detected. Comments Add new comment Send Cancel 500 characters left Continue in app Scan QR code to open file in 4shared app Disable USB Ports Tool Cracked Activator... File QR Code: Disable USB Ports Tool Cracked Activator Updated.rar Download will start automatically Thank you for downloading You have exceeded your traffic limit Disable USB Ports Tool Cracked Activator Updated.rar (37 KB) If your download has not started automatically, please click here. Don't like waiting? 4shared

2025-04-11
User2377

Descriptors.Vulkan: Fix a potential crash if OpAccessChain has no indices specified.GL: Fix crash when creating textures that are larger than 4GB.GL: Fix a the vertex input attributes for SPIR-V shaders not being displayed correctly.GL: Fix cubemap array shadow samplers not being correctly reflected. Version v1.33 Version v1.33This release contains a new RenderDoc-specific disassembly view of DXIL, aiming to be more readable and digestible than the default DXIL disassembly. It also has several bugfixes and some quality of life improvements.NOTE: Recent AMD drivers have a problem that for Vulkan and GL may cause problems creating swapchains. On UE5 this can cause fatal errors on or shortly after startup when using Vulkan, and this may also appear as the use of D3D12 in applications that don't use the API. This is an AMD driver issue which has been reported and is planned to be fixed on the AMD side.As always binary builds with installers, zips and tarballs are available on renderdoc.org.Main highlightsThe default DXIL disassembly type DXBC/DXIL has changed to use a new RenderDoc custom DXIL disassembly view.The goals of the RenderDoc DXIL disassembly view is to make it easier for a human to read and parse the DXIL disassembly.It does not try to be compatible with or emulate the DXC DXIL disassembly output. DXC DXIL disassembly output can be selected using the DXC DXIL option in the Disassembly type drop down.Highlights of the RenderDoc DXIL disassembly view:Leverages C-style syntax, HLSL naming and uses declared type SSA variables.Uses reflection data where possible

2025-04-23
User6572

If you want to edit several frames of an animated cursor, to create an entire cursor from scratch, or to modify the structure of a cursor with a text editor, you can export your animated cursor to an AniTuner disassembly file.AniTuner disassemblies are made up of a text file (the disassembly file) that is given the .atd extension and a series of PNG image files that contain the frames of the animated cursor. When AniTuner exports a disassembly, it first saves all frames as PNG files and creates the disassembly text file containing all relevant information that allows AniTuner to generate the animated cursor again when you load it.PNG image files may be then edited with any image editor that supports the PNG format. AniTuner always creates 24-bit PNG files even if the original animated cursor has another format; in case of 32-bit animated cursors, the alpha channel is also embedded into the PNG image file (partial transparency) so it can be edited too.For other formats than 32-bit, AniTuner will use the background color to determine transparent areas. You can select this color when exporting the disassembly file.When creating the animated cursor back from PNG image files, AniTuner will automatically convert images to the color format of the animated cursor if necessary. You do not need consequently to use 8-bit PNG files.About AniTuner Disassembly formatIf you want to edit the disassembly file manually (text format), open it with any text editor like Notepad. The disassembly has the same structure as the old Windows configuration .ini files. Here is a complete disassembly file:[MainInfo]Generator=AniTunerTitle=Open FolderAuthor=No authorHotspotX=1HotspotY=0Height=32Width=32PixelFormat=2FrameCount=4TransparentColor=clFuchsia[Frame0]PNGFile=folder0.pngLength=20[Frame1]PNGFile=folder1.pngLength=8[Frame2]PNGFile=folder2.pngLength=8[Frame3]PNGFile=folder3.pngLength=8Each disassembly features a [MainInfo] section that contains general settings about the animated cursor such as width, height, hotspot, color depth (pixel format), etc...This section is followed by several frame sections that contain settings related to a

2025-04-09
User1812

🔩 Dive Deep into the Epic Screw Puzzle Challenge!Immerse yourself in the electrifying world of Screw Sort 3D, where precision engineering meets mind-bending screw puzzle entertainment! Prepare for an extraordinary screw games adventure that will transform how you perceive unscrew puzzle challenges in Screw 3D gaming. 💥Embark on a Thrilling Screw Puzzle Journey:Navigate through intricate levels of Screw 3D, where your mission is to masterfully unscrew puzzle challenges by strategically removing screws. Each Screw 3D level presents a unique opportunity to screw out obstacles and demonstrate your exceptional spatial reasoning skills. The screw games transform mundane disassembly into an art form, challenging players to become true screw puzzle masters in the world of Screw 3D challenges!Why Screw Sort 3D is Your Next Obsession:🎉 Deconstruction Mastery: Experience the pure joy of systematically taking objects apart🚀 Revolutionary screw games Design: Reinvent puzzle-solving with innovative mechanics🌟 3D Deconstruction Dynamics: Immerse yourself in multi-dimensional screw puzzle challenges✨ Intuitive Interaction: Drag, rotate, and screw out with simple yet engaging controls of unscrew puzzle🏆 Progressive Difficulty of Screw 3D: From novice to expert screw out challenges awaitUnscrew Puzzle Game Highlights:- Mind-Bending Screw Puzzle Mechanics- Increasingly Complex Screw Games Levels- Instant Gratification of Solving Intricate Challenges of unscrew puzzle- Portable Entertainment that Challenges Your IntellectUnique Gameplay Elements of screw out:Each Screw 3D level is a meticulously crafted screw puzzle waiting to be conquered. You'll face increasingly challenging screw puzzle scenarios that test your problem-solving skills, spatial awareness, and strategic thinking. Carefully screw out each component, manage color-coded screws, and unlock the satisfaction of complete deconstruction!The Ultimate Challenge of screw games Awaits:Don't miss this extraordinary screw games experience! Download Screw Sort 3D now and join the ranks of puzzle masters who can unscrew puzzle challenges with precision and grace. Your journey to becoming a screw out legend starts here! 💪Privacy Policy: of Service:

2025-04-18
User7917

Place that function at location 0x8000.We can now start from the top of the Ghidra Listing and start re-naming the labels to match the disassembly, starting with VBlank1 then VBlank2 etc by pressing L and typing in the name.You now know how to rename a function/label, which will be used all the time when reverse engineering your own ROMS.Fixing Incorrect DisassemblyNow you can keep going down and naming until we get to MoveAllSpritesOffscreen where you will notice the community disassembly and the Ghidra auto disassembly listing don’t match:We can tell this is wrong as Ghidra put a label 1 byte into what it thinks is the BIT instruction (LAB_8222+1) which should not be possible.The strange thing is that this doesn’t look like valid 6502 assembly, the BIT instruction is normally more than just the opcode (has operands too), but the disassembly just has it as:.db $2c // Just the opcode for BIT instructionThis could be an optimisation to keep the number of bytes down, if the program comes from the MoveAllSpritesOffscreen label then it will indeed read it as a BIT instruction, however if they go to the MoveSpritesOffscreen (LAB_8222+1) label it will be read as a ldy #$04 instruction.You can leave this code as it is but if you want it to look like the original disassembly you can use Ghidra features to change it.You can Right click and select Clear Code Bytes or just press C, this will mark it back to data. Then right click 0x8223 and select Disassemble to see the LDY instruction. In the end it should look like this:Defining Missing code and labelsKeep going through the disassembly until after you have named SprInitLoop and you will notice that after the RTS Ghidra just thinks there is data:However the community disassembly knows this is a label called TitleScreenMode with some assembly code in it.It is easy to tell Ghidra that this is code in the same way you did above, by right clicking 0x8231 and select Disassemble or just pressing D on the keyboard.But you will notice that it didn’t auto add a label to this code, because Ghidra has no idea it has been called and where it has been called.You can give the 0x8231 address a label by pressing L in the same way we have been renaming labels before.it should now look like this:Defining data typesNow you will notice that the community disassembly uses the Define Word (.dw) opcodeafter the JSR to join the bytes together into words (2 byte blocks).We can also do this in Ghidra by right clicking the first byte that you know is actually a Word and select Data -> Word like so:How JumpEngine works (Jump tables)Now this is where it is useful to know about one of the functions in the disassembly called JumpEngine.The code is here (copied from the community disassembly):;-------------------------------------------------------------------------------------;Memory address 0x04 - address low to jump address;Memory address 0x05 - address high to jump address;Memory address 0x06 - jump address low;Memory address 0x07 -

2025-04-01

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