Max 8 1 10
Author: s | 2025-04-24
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Max 8 Tutorial 1: Download and Install Max 8 - YouTube
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16MSeries 8 Fitness I20 Ultra Max SUIT 10 In 1 Set Smartwatch With
Pen, +4 Parry, +4 DodgeSensorkit RelicDeaden-Scan5+12% CriticalSniper 5Prox-Whisper5+8% Deflection, +8% Auto-BlockDeep Operative 4Pingback Sensor [RELIC]8+22 Max Hit Points, +10% Critical, +6 Parry, +6 DodgeSensorkit RelicArmor Coatings[]Armor coating is most often heard with the phrase "Pimp My Paladin". But in addition to gold finish, chrome attachments, and fins, Armor Coating has the more pragmatic purpose of improving the armor protection of any heavy trooper; Hydras, Neptunes and Paladins can all benefit from the additional protection and defense provided by armor coating. Neptune improvements especially have an MP cost associated with it, some of them quite high. Hydra improvements, to no one's great surprise, often provide fire resistance and increased max heat. There is a certain irony to this , given that sustained Neptune fire can generate a great deal more internal heat than Hydras do.Usable by: Hydra, Neptune, PaladinGearEffectPrerequisiteBlast Plate1+4 ArmorReinforced Mech1+6 Max Hit PointsHeavy Suit AdaptationsThermal Enclosure1+20 Max HeatNeptue Specialist 1Light Heat Shielding1+2 Armor, +12 Fire ResistHeavy Infantry 2Rigid Blast Plate1+6% DeflectionHydra Specialist 2Tiberius' Plating [RELIC]2+26 Max Hit Points, +2 Parry, +42 Radiation ResistArmor Coating RelicGoliath Plating3-1 MP, +10% Deflection, +8 ArmorDefensive 1Recoil Harness3+3 Ranged Accuracy, +3% Critical, +2 ArmorConcentrator 1Warded Plates3+8% Deflection, +8 ArmorDevastator 2Radiated Heat Shielding3+16 Max Hit Points, +4 Armor, +14 Fire ResistClose In Fire 4Bi-Plate Heat-Regulation3+30 Max Heat, +4% DeflectionSuppressor 3Irid Sheathe4+10% Deflection, +10% Auto-Block, +10 Fire ResistNapalm Cross 4Goliath Retrofit4-1 MP, +3 All Accuracy, +10% Auto-Block, +3 ParryCannonier 5Mammoth Retrofit [RELIC]4+24 Max Hit Points, +8% Auto-Block, +12 ArmorArmor Coating Relic 2Deflection Field5+15% Auto-BlockDevastator 3Volcanic Shielding5+15. Best Scoring Words With: CLASSIC Top 10. Top 10 (Default) Top 20; Top 50; Top 100; More words. Max 10 All; Max 7; Max 8; Max 9; Max 10 4 Pics 1 Word Cheat; Word Feud Cheat;Max MIDI Tutorial 1: Basic MIDI - Max 8 Documentation - Cycling
Speed (that is, their MP) , their power (their Max HP) or their resistance to fire. Other variants do exist, however.Usable by: Engineer, HydraGearEffectPrerequisiteHydraul-Injector1+15 Max HeatVent Manifold1+15 Max HeatSpecialist AdaptationsEmber Kit1+2 Ranged Accuracy, +4 Fire DmgHydra Specialist 2Tapped Reclamation2+3 Ranged Accuracy, +12 Fire ResistNapalm Cross 1Irid-Plated Core2+2% Deflection, +1 Parry, +6 ArmorEngineer 4Reinforced Reclaimers2+15 Max Heat, +15 Fire ResistHeatmaster 1Boosted Reactor3+1 MP, +10 Max HeatClose In Fire 1Cyclone Reactor [RELIC]3+1 MP, +60 Max HeatReactor RelicKinetic Refine-X3+12 Max Hit Points, +30 Max HeatProvision Support 4Rerouted Reclamation4-15 Max Heat, +28 Fire DmgPrecision Flames 5Heat Rewiring4+30 Max Heat, +10% Auto-BlockHeatmaster 3Roavin Furnace [RELIC]4+24 Max Hit Points, +24 Fire Dmg, +24 Fire ResistReactor Relic 2Vulcan Burner [RELIC]8+1 MP, +20 Max Heat, +18 Fire Damage, -10 ArmorReactor RelicSensorkit-Mods[]All Templars carry sensorkits to gather information on the surrounding environment. Scouts and Engineers are known to tinker with their sensorkits for greater performance; Scouts, because that extra information may mean the difference between life and death, and engineers, just because it's tinkering. Strangely, no sensorkit modification improves the range of scans. Nonetheless, they do improve perception-related skills such as ranged accuracy, critical hit rate, and auto-block.Usable by: Engineer, ScoutGearEffectPrerequisitePrescience Sense1+4% Auto-Block, +1 DodgeOcular Scanner1+2 Ranged AccuracySpecialist AdaptationsOverlay Scanner2+3 Ranged Accuracy, +3% CriticalSniper 1Prox-Attack Kit3+3 All Accuracy, +6 DmgStriker 1Prox-Alert Scanner3+8% Deflection, +3 Parry, +3 DodgeScout 5Prox-Activated Kit3+6% Auto-Block, +3 DodgeDeep Operative 1Strike Scanner4+8 Dmg, +6% Pen, +4% CriticalStriker 3Typhoon Scanner [RELIC]4Sensorkit Scan does not increase Heat and can be use Overheated, +6% CriticalSensorkit RelicLinked Sensory Net [RELIC]4+10% Apple Watch iPhone 16 15 Pro Max$19.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmFresh Digital Clock Design: No need to buy extra clock. iphone and apple watch charging station, 12/24 hour mode [alarm clock function] is provided. For Apple iphone 16 Pro Max/16 Pro/16 Plus/16/15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).4in1 Alarm clock with Fast Wireless Charger Station Dock For Apple Watch iPhone$23.99in stockFree shippingeBayLast update was on: March 23, 2025 9:57 pmSupport for hybrid charging between Apple and Android. iPhone, iwatch together can be filled in just 2 -3 hours. Universal Compatibility : For Apple iphone 15 Pro Max/15 Pro/15 Plus/15/14 Pro Max/ 14 Pro/ 14 Plus/ 14/ 13 Pro Max/ 13 Pro/ 13/ 13 mini/ 12 Pro Max / 12 Pro / 12 mini / 12 / 11 Pro Max / 11 Pro / 11 / XS Max / XS / XR / X / 8 Plus / 8 / SE(2nd).3-In-1 15W Fast Wireless Charging Station Dock 7-Color Flashing Alarm Clock LampFree shippingeBayLast update was on: March 23, 2025 9:57 pm15W Fast Wireless Charging: 15W wireless charging fits for iPhone 14/14 Pro/14 Plus/14 Pro max/13/13 Pro/13 Mini/13 Pro Max/12/iphone11/XS/XR/X/8; 10W wireless charging fits for S22/S21/S20/Note 10/10 Plus/S10/S10 Plus/S10E, etc.; 3W wireless charging fits for AirPods 1/2/ AirPods /AirPods Pro; 5W USB output fits for for Apple Watch series 6/5/4/3/2(Charging Cable Not Included); 5W wireless charging fits for any Qi-enabled cellphones.You May Also Like Similar On iPhone Docking Station With Alarm ClocksWattz 2.0 Projection 10-Watt Wireless Charging Alarm Clock with Docking Station$47.80The Home DepotDocking Station$54.87The Home DepotCharging Docking Station for Advanced Stick Vacuum (PBLSV719)$59.97The Home DepotPOWERVALET PRO 3-in-1 Magnetic Fast Wireless Charger$59.99The Home DepotLaptop Docking Station Dual Monitor 4K@120Hz 9 in 1 USB C Hub...$104.39The Home DepotExternal GPU Docking Station with PCIe x 16 Slot Compatible GTi12/14Max Basic Tutorial 1: Hello - Max 8 Documentation - Cycling '74
Summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (5 stacks max).Rodent [V] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (7 stacks max).Rodent [V] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (9 stacks max).Rodent [V] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie deals 10% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (5 stacks max).Entwined [P] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (7 stacks max).Entwined [P] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (9 stacks max).Entwined [P] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, enemies take 8% bonus Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityFor every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (5 stacks max).Silent [B] +1:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (7 stacks max).Silent [B] +2:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (9 stacks max).Silent [B] +3:For every AstralOp, summoned entity, ELF, or Support Valkyrie present, Valkyrie takes 8% less Total DMG (12 stacks max).Detailed ArchiveNormal Signet of InfinityTotal DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 60%.Lip Poison [E] +1:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 72%.Lip Poison [E] +2:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 84%.Lip Poison [E] +3:Total DMG from summoned entities, AstralOps, ELFs, and Support Valkyries increases by 96%.Detailed ArchiveNormal Signet of InfinityAstral Ring has 12% reduced CD. ELF Ultimates and Support Valkyries' support skills have 20% reduced CD.Lodging [C] +1:Astral Ring has 14% reduced CD. ELF Ultimates and Support Valkyries' support skills have 24% reduced CD.Lodging [C] +2:Astral Ring has 16% reduced CD. ELF Ultimates and Support Valkyries' support skills have 28% reduced CD.Lodging [C] +3:Astral Ring has 18% reduced CD. ELF Ultimates and Support Valkyries' support skills have 32% reduced CD.Detailed ArchiveNormal Signet of InfinityAstral Ring Intensity restores 22% faster. ELFs restore SP 75% faster.Dark Pupil [T] +1:Astral Ring Intensity restores 24% faster. ELFs restore SP 90% faster.Dark Pupil [T] +2:Astral Ring Intensity restores 26% faster. ELFs restore SP 105% faster.Dark Pupil [T] +3:Astral Ring Intensity restores 28% faster. ELFs restore SP 120% faster.Detailed ArchiveSummoning summoned entities and using ELF Ultimates or Astral Ring trigger Mind Sync state which lasts 8s. In Mind Sync, Valkyrie herself, summoned entities, AstralOps, ELFs, and Support Valkyries deal 30% bonus Physical and Elemental DMG. Resets on exiting Mind Sync. Entering Mind Sync while Mind Sync is still active does not reset its duration, but extends it by 4.0s. If there are entities summoned by characters on the field, the durationWatch Max Ruby Season 1 Episode 8: Max and Ruby - Bunny
+ min; }}Output.7610895710852. Math.randomThis Math.random() gives a random double from 0.0 (inclusive) to 1.0 (exclusive).2.1 Code snippet. Refer to 1.2, more or less it is the same formula. (int)(Math.random() * ((max - min) + 1)) + min2.2 Full examples to generate 10 random integers in a range between 16 (inclusive) and 20 (inclusive).TestRandom.javapackage com.mkyong.example.test;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } return (int)(Math.random() * ((max - min) + 1)) + min; }}Output.17162019202020172016NoteThe Random.nextInt(n) is more efficient than Math.random() * n, read this Oracle forum post.3. Java 8 Random.intsIn Java 8, new methods are added in java.util.Random public IntStream ints(int randomNumberOrigin, int randomNumberBound) public IntStream ints(long streamSize, int randomNumberOrigin, int randomNumberBound) This Random.ints(int origin, int bound) or Random.ints(int min, int max) generates a random integer from origin (inclusive) to bound (exclusive).3.1 Code snippet. private static int getRandomNumberInRange(int min, int max) { Random r = new Random(); return r.ints(min, (max + 1)).findFirst().getAsInt(); }3.2 Full examples to generate 10 random integers in a range between 33 (inclusive) and 38 (inclusive).TestRandom.javapackage com.mkyong.form.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i Output.343537333837343536373.3 Extra, for self-reference.Generates random integers in a range between 33 (inclusive) and 38 (exclusive), with stream size of 10. And print out the items with forEach. //Java 8 only new Random().ints(10, 33, 38).forEach(System.out::println);Output.34373734343536333734Referencesjava.util.Random JavaDocjava.lang.Math JavaDocOracle forum : Random Number GenerationGenerating weighed random numbers in JavaScript. Best Scoring Words With: CLASSIC Top 10. Top 10 (Default) Top 20; Top 50; Top 100; More words. Max 10 All; Max 7; Max 8; Max 9; Max 10 4 Pics 1 Word Cheat; Word Feud Cheat;The Mysteries of Max: Books 1-10 (The Mysteries of Max Big Collection
GT 740 is used in Desktops, and Iris Xe MAX Graphics - in Laptops. GeForce GT 740 is build with Kepler architecture, and Iris Xe MAX Graphics - with Gen. 12 Xe. GeForce GT 740 is manufactured by 28 nm process technology, and Iris Xe MAX Graphics - by 10 nm process technology. Memory clock speed of GeForce GT 740 is 746 MHz higher, than Iris Xe MAX Graphics. Game benchmarks high / 1080p 7−8 35−40 ultra / 1080p 4−5 21−24 QHD / 1440p 0−1 16−18 4K / 2160p − 10−11 low / 720p 16−18 60−65 medium / 1080p 8−9 40−45 The average gaming FPS of Iris Xe MAX Graphics in Assassin's Creed Odyssey is 355% more, than GeForce GT 740. high / 1080p 12−14 55−60 ultra / 1080p 10−11 45−50 QHD / 1440p 0−1 35−40 4K / 2160p − 18−20 low / 720p 24−27 100−110 medium / 1080p 12−14 60−65 The average gaming FPS of Iris Xe MAX Graphics in Battlefield 5 is 353% more, than GeForce GT 740. low / 768p 45−50 50−55 high / 1080p 45−50 − QHD / 1440p 0−1 0−1 The average gaming FPS of Iris Xe MAX Graphics in Call of Duty: Warzone is 10% more, than GeForce GT 740. low / 768p 140−150 250−260 medium / 768p 110−120 220−230 ultra / 1080p 55−60 180−190 QHD / 1440p 30−33 110−120 4K / 2160p 27−30 70−75 high / 768p 80−85 210−220 The average gaming FPS of Iris Xe MAX Graphics in Counter-Strike: Global Offensive isComments
In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)
2025-04-22XD20H Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDA2A3201 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3202 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A2203 2-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ERllM HWDA2A3202 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M HWDA2B3204 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16M/ER11M Speed Ratio 1:1 RPM Max. 6000 Tool Clamping Utilis no.119287 Speed Ratio - RPM Max. - Tool Clamping Ø25 Speed Ratio - RPM Max. - Tool Clamping Ø25 HWDB116201 Drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER16A HWDB311201 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA HWDB311202 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 4000 Tool Clamping ERllA HWDB316202 Cros s drilling/milling unit for sub spindle Speed Ratio l:O.55 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD20HII Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16A HWDA2B3207 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2B3208 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 8000 Tool Clamping ER11M/ER8M XD32H HWDA2A3302 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDA2B3302 3-spindle double drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M/ER11M HWDA2A3301 3-spindle drilling/milling unit Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M HWDB316301 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping ER16A Speed Ratio 1:0.77 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ60 Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 XD12H Speed Ratio l:0.55 RPM Max. 4000 Tool Clamping Ø5/6/8/10/12.7/13xØ50 HWDB311101 Cross drilling/milling unit for sub spindle Speed Ratio 1:0.55 RPM Max. 4000 Tool Clamping ERllA XD20V HWDB316201 Cross drilling/milling unit for sub spindle Speed Ratio 1:1 RPM Max. 6000 Tool Clamping ER16M
2025-04-10Pen, +4 Parry, +4 DodgeSensorkit RelicDeaden-Scan5+12% CriticalSniper 5Prox-Whisper5+8% Deflection, +8% Auto-BlockDeep Operative 4Pingback Sensor [RELIC]8+22 Max Hit Points, +10% Critical, +6 Parry, +6 DodgeSensorkit RelicArmor Coatings[]Armor coating is most often heard with the phrase "Pimp My Paladin". But in addition to gold finish, chrome attachments, and fins, Armor Coating has the more pragmatic purpose of improving the armor protection of any heavy trooper; Hydras, Neptunes and Paladins can all benefit from the additional protection and defense provided by armor coating. Neptune improvements especially have an MP cost associated with it, some of them quite high. Hydra improvements, to no one's great surprise, often provide fire resistance and increased max heat. There is a certain irony to this , given that sustained Neptune fire can generate a great deal more internal heat than Hydras do.Usable by: Hydra, Neptune, PaladinGearEffectPrerequisiteBlast Plate1+4 ArmorReinforced Mech1+6 Max Hit PointsHeavy Suit AdaptationsThermal Enclosure1+20 Max HeatNeptue Specialist 1Light Heat Shielding1+2 Armor, +12 Fire ResistHeavy Infantry 2Rigid Blast Plate1+6% DeflectionHydra Specialist 2Tiberius' Plating [RELIC]2+26 Max Hit Points, +2 Parry, +42 Radiation ResistArmor Coating RelicGoliath Plating3-1 MP, +10% Deflection, +8 ArmorDefensive 1Recoil Harness3+3 Ranged Accuracy, +3% Critical, +2 ArmorConcentrator 1Warded Plates3+8% Deflection, +8 ArmorDevastator 2Radiated Heat Shielding3+16 Max Hit Points, +4 Armor, +14 Fire ResistClose In Fire 4Bi-Plate Heat-Regulation3+30 Max Heat, +4% DeflectionSuppressor 3Irid Sheathe4+10% Deflection, +10% Auto-Block, +10 Fire ResistNapalm Cross 4Goliath Retrofit4-1 MP, +3 All Accuracy, +10% Auto-Block, +3 ParryCannonier 5Mammoth Retrofit [RELIC]4+24 Max Hit Points, +8% Auto-Block, +12 ArmorArmor Coating Relic 2Deflection Field5+15% Auto-BlockDevastator 3Volcanic Shielding5+15
2025-03-31Speed (that is, their MP) , their power (their Max HP) or their resistance to fire. Other variants do exist, however.Usable by: Engineer, HydraGearEffectPrerequisiteHydraul-Injector1+15 Max HeatVent Manifold1+15 Max HeatSpecialist AdaptationsEmber Kit1+2 Ranged Accuracy, +4 Fire DmgHydra Specialist 2Tapped Reclamation2+3 Ranged Accuracy, +12 Fire ResistNapalm Cross 1Irid-Plated Core2+2% Deflection, +1 Parry, +6 ArmorEngineer 4Reinforced Reclaimers2+15 Max Heat, +15 Fire ResistHeatmaster 1Boosted Reactor3+1 MP, +10 Max HeatClose In Fire 1Cyclone Reactor [RELIC]3+1 MP, +60 Max HeatReactor RelicKinetic Refine-X3+12 Max Hit Points, +30 Max HeatProvision Support 4Rerouted Reclamation4-15 Max Heat, +28 Fire DmgPrecision Flames 5Heat Rewiring4+30 Max Heat, +10% Auto-BlockHeatmaster 3Roavin Furnace [RELIC]4+24 Max Hit Points, +24 Fire Dmg, +24 Fire ResistReactor Relic 2Vulcan Burner [RELIC]8+1 MP, +20 Max Heat, +18 Fire Damage, -10 ArmorReactor RelicSensorkit-Mods[]All Templars carry sensorkits to gather information on the surrounding environment. Scouts and Engineers are known to tinker with their sensorkits for greater performance; Scouts, because that extra information may mean the difference between life and death, and engineers, just because it's tinkering. Strangely, no sensorkit modification improves the range of scans. Nonetheless, they do improve perception-related skills such as ranged accuracy, critical hit rate, and auto-block.Usable by: Engineer, ScoutGearEffectPrerequisitePrescience Sense1+4% Auto-Block, +1 DodgeOcular Scanner1+2 Ranged AccuracySpecialist AdaptationsOverlay Scanner2+3 Ranged Accuracy, +3% CriticalSniper 1Prox-Attack Kit3+3 All Accuracy, +6 DmgStriker 1Prox-Alert Scanner3+8% Deflection, +3 Parry, +3 DodgeScout 5Prox-Activated Kit3+6% Auto-Block, +3 DodgeDeep Operative 1Strike Scanner4+8 Dmg, +6% Pen, +4% CriticalStriker 3Typhoon Scanner [RELIC]4Sensorkit Scan does not increase Heat and can be use Overheated, +6% CriticalSensorkit RelicLinked Sensory Net [RELIC]4+10%
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