Voice acter

Author: c | 2025-04-23

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1,415 Voice Acter jobs available on Indeed.com. Apply to Actor, Tutor, Influencer and more!

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GANGAfrican AmericansGames:GTA IV The Lost and Damned The Ballad of Gay Tony GTA Chinatown Wars Locations: Firefly Projects, Broker Northwood, Algonquin (2009 - present) North Holland, Algonquin (2009 - present) Varsity Heights, Algonquin (2009 - present) Acter, AlderneyLeader:UnknownType:African American Street GangEnemies:Manny EscuelaAffiliations:Roman BellicColors:BlackredblueVehicles:PatriotLandstalkerFactionRancherWillardWeapons:KnifeBaseball batPistolUziBusinesses:Drugs TradeVehicle HijackingKidnappingArms TradeFronts:Native Engines Rapair ShopSouth Bohan Soda WarehouseMembers:Jermaine AndrewsMaxwell CaughlinAfrican Americans are gangsters based in the Firefly Projects and North Holland neighbourhoods of Liberty City, and in the city of Acter, Alderney, whereas they operate in the South Bohan and Hove Beach neighbourhoods. In 2008, one of its members, Jermaine Andrews, took a ride from Niko Bellic to take some stolen merchandise, though they were ambushed by the LCPD. He also works at the Pay 'n' Spray on Gibson Street in Hove Beach. The gang possibly makes money stealing cars and selling stolen parts. They also have a warehouse in South Bohan for drug trade and do some hijacks in this area. The gang's most favourite radio stations are The Beat 102.7, The Classics 104.1 and The Vibe 98.8. The gang drive around in customised Patriots and Landstalkers.Mission appearancesEasy Fare - Niko gave a lift to Jermaine Andrews, one of the gang's members. They had to escape from the LCPD.Escuela of the Streets - Manny Escuela tasked Niko with destroying a warehouse used by the gang and killing all drug dealers inside.Gallery The customised Patriot. The customised Landstalker, with TV's on the back seats. Aggressive members of the gang in Acter. TriviaThe possible gang name "M.O.B." comes from a conversation made by the gangster: "M.O.B. can mean 'Money Over Bitches' or 'Bullshit'."[1]Reference↑ pc\audio\sfx\speech.rpf>M_Y_GAFR_HI_02_FULL_01.ivaudGrand Theft Auto IV Era Gangs

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The game engine will only use read and only use one chargenmorphcfg.xml file.You are correct in that overwriting one chargenmorphcfg.xml with another will result in lost information, in a way, as it will render the mod with the chargen XML that is overwritten pointless, at for the purpose of using its assets in the in-game Character Creator. (As its name idicates, the chargenmorphcfg.xml tells the CC what cosmetic assets are available for character creation > Char(acter) gen(eration) morph cfg(abbrv. 'configuration'))You are also correct that the recommended procedure IS to extract each cosmetic mod (assets and XML) to its own folder, and then compile/merge all the XML files to a single file. Again, the game will only read one XML at character creation. Having more than one in override negates all the other cosmetic mods you've installed.Running TerraEx's compiler merges the information from all the chargen XMLs in override into a single XML. It also makes a backup of each of the original XMLs, and removes them from the override folder.To sum:Install each cosmetic mod + XML to its own folder in override.Run TerraEx's CharGen Morph Compiler utility.Override now has one Chargenmorphcfg.xml file, which will be used in the in-game Character Creator.

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This means that being prepared is a whole lot easier because it is already sorted.-- In mission replays, you are able to use the weapons you have unlocked, unless they are replaced during the mission. For instance, your Gold SMG may be replaced by the P90 during "Chinese Takeout", when Tony gives it to Luis. This gives you an advantage in the combat missions by being able to use advanced weaponry early.Keep this in mind if you plan on replaying missions. Section 15 of this guidecovers the 100% Scores, so jump to that if and when you need it.******************************************************************************11. Side-ContentWe have some things to get on with straight from the start. We shall get themout of the way.------------------------------------------------------------------------------SIC1. Seagulls***************Seagulls return from "The Lost & Damned" to feature in this Episode.Again, this is the same deal as the Flying Rats in "IV", but only 50 arescattered across Liberty City.Seagulls are required for 100% Completion, and you still have a counter forhow many you have left to hunt down.Your reward for exterminating all Seagulls is the NOOSE APC, but this will notbe available to you until completion of the mission "For The Man Who HasEverything". It will be available from the Castle Gardens Construction Site,and Yusuf Amir will text you as a pointer to your reward.The Seagulls will be listed as below:Seagull # (S-#)BoroughDistrict, Street Name >> Plus any additional advice and information.We go at this in one Chapter, with the borough listed, due to the small amountof Seagulls across a fully-unlocked city.I will clear out Alderney first, then Broker up to Dukes and Bohan, and I willfinish up in Algonquin near the North Holland Safehouse.The breakdown of Seagulls to boroughs is like so:>> Alderney: 5 (one on Happiness Island)>> Bohan: 2 (one on Charge Island)>> Dukes: 3>> Broker: 2>> Algonquin: 38 (two on Colony Island)Without further ado, we can begin our hunt.-- Seagull #1 (S-01) Happiness Island, northwest >> The Seagull will be sitting on a post on the jetty on this area of the island.-- Seagull #2 (S-02) Alderney Acter Industrial Park, Toggle Ave. >> At the west end of. 1,415 Voice Acter jobs available on Indeed.com. Apply to Actor, Tutor, Influencer and more! Goku voice acter is☠️anime dragonball goku foryousuperman viralshorts gokushorts evilgoku

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) (CH3/CH4 screen) (HOME screen) MENU-2 MENU-3 Select "CH3/CH4" MENU-4 Display when CH3/4 is assigned to a switch by the switch function. Cannot adjust the CH3/4 via the screen. Rate/position adjustment on channel menu screen (Function selection) On each CH3/CH4 screen select CH3 "POSI"... Page 68: Model Selection "Mdl Sele Model Selsct "MDL SELE" Display " " (MENU 2 ) (MDL SELE screen) (HOME screen) MENU-1 MENU-3 Select "MDL SELE" MENU-4 Using the model select function (Model #. selection) Select the model number by moving the (JOG) Model #. button up/down or left/right. "01" ~ "40" are dis- 01~40 played. Page 69: Model Name "Mdl Name Model Name "MDL NAME" er name. Display " " (MENU 2 ) (MDL NAME screen) (HOME screen) MENU-1 Model name User name MENU-3 Select "MDL NAME" MENU-4 Setting the model name and user name (Move the cursor to the character you want to change.) Move the cursor to the char- Select the model name or user name character you want to set acter you want to change by... Page 70: Model Copy "Mdl Copy Model Copy "MDL COPY" The contents of the currently selected model data can be copied to another model. Display " " (MENU 2 ) (MDL COPY screen) (HOME screen) MENU-1 MENU-3 Select MENU-4 "MDL COPY" Using the model copy function (Model #. Page 71: Model Reset "Mdl Res Model Reset "MDL RES" This function resets and initializes the contents of the currently selected model data. Display " " (MENU 2 ) (MDL RES screen) (HOME screen) MENU-1 MENU-3 Select MENU-4 "MDL RES" Using the model reset function (Model reset execution) Press the (JOG) button for approximately 1 second. Page 72: Data Transfer "Mdl Trans Data Transfer "MDL TRANS" This function copies the model memory data of one T4PM to another

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But also by using oids that lurk in the shadows and hearing and smell to ascertain its blackness of the Underdark. surroundings. This ability enables it to discern objects and creatures They are small and slightly built, within 60 feet. A dark one usually with pallid skin, large noses, and does not need to make Spot or sinister eyes beneath hairy brows. Listen checks to notice creatures Instead of feet, dark creepers have within range of its blindsight. small black hooves, though the hooves are soft and do not make Light Sensitivity (Ex): When noise on stone. They wear only exposed to sunlight, or to light Dark stalker black and cover themselves com- equivalent to a daylight spell, a dark pletely with dark wraps, cloaks, one takes a –2 morale penalty on and turbans. all attacks, saves, checks, and dam- age rolls. Combat Dark creepers hide in shadows Skills: When in shadowy areas, a before attacking the exposed flank dark one has a +8 racial bonus on and rear of their opponent. Hide checks and a +4 racial bonus on Move Silently checks. Evasion (Ex): If exposed to any effect that normally allows a DARK CREEPER Reflex save for half damage, Small Humanoid a dark creeper takes no damage on a successful Hit Dice: 1d8+1 (5 hp) saving throw. Initiative: +3 Dark Creeper Characters Speed: 30 ft. A dark creeper’s favored class is rogue. A dark AC: 17 (+1 size, +3 Dex, creeper PC’s effective char- acter level (ECL) is equal to +2 leather armor, +1 its class level + 4. Thus, a 1st-level dark creeper rogue natural), touch 14, has an ECL of 5 and is the equivalent of a 5th-level flat-footed 14 character. Base Attack/Grapple: DARK STALKER +0/–3 Medium-Size Humanoid Hit Dice: 3d8+3 (16 hp) Attack: Dagger +2

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+6, Jump +12, Listen +9, Move to the Monster Manual for ability scores, feats, and skills), and its level adjustment is +4. A shadurakul PC’s effective char- Silently +10, Search +6, Spot +9, Survival +9* acter level (ECL) is equal to its class level +8. Because Feats: Combat Reflexes, Dodge, Exotic Weapon canomorphs are exceptional examples of extraplanar hounds, the shadurakul described above applies the shadow Proficiency (spiked chain), Improved Initiative, mastiff ’s ability score modifiers to the standard array of abil- Mobility, Spring Attack, Track (B), Weapon Focus (spiked ity scores (15, 14, 13, 12, 10, 8). chain), Weapon Specialization (spiked chain) Climate/Terrain: Any land and underground (Gehenna) VULTIVOR Organization: Solitary, pair, or pack (3–12) Challenge Rating: 11 (5 + class level) Humanoid Form Treasure: Standard Medium-Size Outsider (Chaotic, Evil, Extraplanar, Alignment: Always neutral evil Advancement: By character class Shapechanger) Level Adjustment: +4 Hit Dice: 3d10+9 plus 5d6+15 (54 hp) Initiative: +10 In its humanoid form, a shadurakul often appears as a Speed: 30 ft. barrel-chested human with inky, blue-black skin, no hair, AC: 21 (+6 Dex, +3 natural, +2 leather), touch 16, flat- and cold white eyes. Contemptuous of the weak and defenseless, a shadurakul rarely bothers to conceal its true footed 21 nature, counting on its strength and ruthlessness to over- Base Attack/Grapple: +6/+9 whelm its foes. Attack: +1 rapier +10 melee Full Attack: +1 rapier +10/+5 melee A shadurakul speaks Common, Infernal, and Abyssal. Damage: +1 rapier 1d6+3/18–20 Face/Reach: 5 ft./5 ft. Combat Special Attacks: Sneak attack +5d6 The shadurakul described here is based on an exceptional Special Qualities: Alternate form, command vorrs, evasion, 6th-level shadow mastiff fighter. A powerful and intimidat- ing combatant, the shadurakul is a remorseless and deter- outsider traits, scent, shadow form, shadow jump, mined tracker who prefers to wear down its. 1,415 Voice Acter jobs available on Indeed.com. Apply to Actor, Tutor, Influencer and more!

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User4734

GANGAfrican AmericansGames:GTA IV The Lost and Damned The Ballad of Gay Tony GTA Chinatown Wars Locations: Firefly Projects, Broker Northwood, Algonquin (2009 - present) North Holland, Algonquin (2009 - present) Varsity Heights, Algonquin (2009 - present) Acter, AlderneyLeader:UnknownType:African American Street GangEnemies:Manny EscuelaAffiliations:Roman BellicColors:BlackredblueVehicles:PatriotLandstalkerFactionRancherWillardWeapons:KnifeBaseball batPistolUziBusinesses:Drugs TradeVehicle HijackingKidnappingArms TradeFronts:Native Engines Rapair ShopSouth Bohan Soda WarehouseMembers:Jermaine AndrewsMaxwell CaughlinAfrican Americans are gangsters based in the Firefly Projects and North Holland neighbourhoods of Liberty City, and in the city of Acter, Alderney, whereas they operate in the South Bohan and Hove Beach neighbourhoods. In 2008, one of its members, Jermaine Andrews, took a ride from Niko Bellic to take some stolen merchandise, though they were ambushed by the LCPD. He also works at the Pay 'n' Spray on Gibson Street in Hove Beach. The gang possibly makes money stealing cars and selling stolen parts. They also have a warehouse in South Bohan for drug trade and do some hijacks in this area. The gang's most favourite radio stations are The Beat 102.7, The Classics 104.1 and The Vibe 98.8. The gang drive around in customised Patriots and Landstalkers.Mission appearancesEasy Fare - Niko gave a lift to Jermaine Andrews, one of the gang's members. They had to escape from the LCPD.Escuela of the Streets - Manny Escuela tasked Niko with destroying a warehouse used by the gang and killing all drug dealers inside.Gallery The customised Patriot. The customised Landstalker, with TV's on the back seats. Aggressive members of the gang in Acter. TriviaThe possible gang name "M.O.B." comes from a conversation made by the gangster: "M.O.B. can mean 'Money Over Bitches' or 'Bullshit'."[1]Reference↑ pc\audio\sfx\speech.rpf>M_Y_GAFR_HI_02_FULL_01.ivaudGrand Theft Auto IV Era Gangs

2025-04-19
User9808

The game engine will only use read and only use one chargenmorphcfg.xml file.You are correct in that overwriting one chargenmorphcfg.xml with another will result in lost information, in a way, as it will render the mod with the chargen XML that is overwritten pointless, at for the purpose of using its assets in the in-game Character Creator. (As its name idicates, the chargenmorphcfg.xml tells the CC what cosmetic assets are available for character creation > Char(acter) gen(eration) morph cfg(abbrv. 'configuration'))You are also correct that the recommended procedure IS to extract each cosmetic mod (assets and XML) to its own folder, and then compile/merge all the XML files to a single file. Again, the game will only read one XML at character creation. Having more than one in override negates all the other cosmetic mods you've installed.Running TerraEx's compiler merges the information from all the chargen XMLs in override into a single XML. It also makes a backup of each of the original XMLs, and removes them from the override folder.To sum:Install each cosmetic mod + XML to its own folder in override.Run TerraEx's CharGen Morph Compiler utility.Override now has one Chargenmorphcfg.xml file, which will be used in the in-game Character Creator.

2025-04-02
User9807

) (CH3/CH4 screen) (HOME screen) MENU-2 MENU-3 Select "CH3/CH4" MENU-4 Display when CH3/4 is assigned to a switch by the switch function. Cannot adjust the CH3/4 via the screen. Rate/position adjustment on channel menu screen (Function selection) On each CH3/CH4 screen select CH3 "POSI"... Page 68: Model Selection "Mdl Sele Model Selsct "MDL SELE" Display " " (MENU 2 ) (MDL SELE screen) (HOME screen) MENU-1 MENU-3 Select "MDL SELE" MENU-4 Using the model select function (Model #. selection) Select the model number by moving the (JOG) Model #. button up/down or left/right. "01" ~ "40" are dis- 01~40 played. Page 69: Model Name "Mdl Name Model Name "MDL NAME" er name. Display " " (MENU 2 ) (MDL NAME screen) (HOME screen) MENU-1 Model name User name MENU-3 Select "MDL NAME" MENU-4 Setting the model name and user name (Move the cursor to the character you want to change.) Move the cursor to the char- Select the model name or user name character you want to set acter you want to change by... Page 70: Model Copy "Mdl Copy Model Copy "MDL COPY" The contents of the currently selected model data can be copied to another model. Display " " (MENU 2 ) (MDL COPY screen) (HOME screen) MENU-1 MENU-3 Select MENU-4 "MDL COPY" Using the model copy function (Model #. Page 71: Model Reset "Mdl Res Model Reset "MDL RES" This function resets and initializes the contents of the currently selected model data. Display " " (MENU 2 ) (MDL RES screen) (HOME screen) MENU-1 MENU-3 Select MENU-4 "MDL RES" Using the model reset function (Model reset execution) Press the (JOG) button for approximately 1 second. Page 72: Data Transfer "Mdl Trans Data Transfer "MDL TRANS" This function copies the model memory data of one T4PM to another

2025-04-17
User5750

But also by using oids that lurk in the shadows and hearing and smell to ascertain its blackness of the Underdark. surroundings. This ability enables it to discern objects and creatures They are small and slightly built, within 60 feet. A dark one usually with pallid skin, large noses, and does not need to make Spot or sinister eyes beneath hairy brows. Listen checks to notice creatures Instead of feet, dark creepers have within range of its blindsight. small black hooves, though the hooves are soft and do not make Light Sensitivity (Ex): When noise on stone. They wear only exposed to sunlight, or to light Dark stalker black and cover themselves com- equivalent to a daylight spell, a dark pletely with dark wraps, cloaks, one takes a –2 morale penalty on and turbans. all attacks, saves, checks, and dam- age rolls. Combat Dark creepers hide in shadows Skills: When in shadowy areas, a before attacking the exposed flank dark one has a +8 racial bonus on and rear of their opponent. Hide checks and a +4 racial bonus on Move Silently checks. Evasion (Ex): If exposed to any effect that normally allows a DARK CREEPER Reflex save for half damage, Small Humanoid a dark creeper takes no damage on a successful Hit Dice: 1d8+1 (5 hp) saving throw. Initiative: +3 Dark Creeper Characters Speed: 30 ft. A dark creeper’s favored class is rogue. A dark AC: 17 (+1 size, +3 Dex, creeper PC’s effective char- acter level (ECL) is equal to +2 leather armor, +1 its class level + 4. Thus, a 1st-level dark creeper rogue natural), touch 14, has an ECL of 5 and is the equivalent of a 5th-level flat-footed 14 character. Base Attack/Grapple: DARK STALKER +0/–3 Medium-Size Humanoid Hit Dice: 3d8+3 (16 hp) Attack: Dagger +2

2025-04-17
User9639

Río Humboldt, en el norte del Algonquin.En uno de los hangares de barcos de Castle Gardens, sólo accesible con barco.En el oeste del Polígono Industrial de Acter, en el barco semi hundido.Encima de un depósito de agua en Alderney City.En el techo del Kakagawa Building en una torre de agua.Comprandosela a Little Jacob en GTA IV.Comprandosela a Terry Thorpe en GTA: TLAD.Comprandosela a Armando Torres en GTA: TBOGT.Grand Theft Auto VComprándola en cualquier Ammu-Nation, (por 15.000. Municiones a 1.000)En el avión hundido, en el fondo del mar, cerca a Paleto Bay.En el Campamento Altruista.En el helipuerto sur de la Sede del NOOSE. Cerca de ahí está aparcado un Buzzard de ataque.En la misión Depredador al asesinar al último de los hermanos O'Neil, éste deja caer uno.Arriba de un puente verde cerca del aeropuerto.Grand Theft Auto OnlineComprándolo en cualquier Ammu-Nation por $25.200.En tu Búnker luego de superar exitosamente el nivel 3 del desafío del campo de tiro.CuriosidadesEn GTA: SA, si disparas al lago cerca de Los Santos International varias veces con el Lanzacohetes, saldrán peces volando.Los lanzacohetes que se basan en el M72 LAW fueron modificados para que se tomaran como una pistola o un rifle, ya que en la vida real, éstas se portan sujetando el cilindro.En los juegos HD es un RPG-7.Es junto con la pistola y los puños las únicas armas de la saga en aparecer en todas las entregas de la saga GTAEn la beta de Grand Theft Auto V el lanzacohetes tenía una empuñadura como se ve en la guía BradyGames que se le podía poner como modificación pero en la versión final no aparece.En la versión móvil y definitiva inicialemente el HUD se mostraba como el lanzacohetes común de GTA III. .En GTA V existe una versión oculta del lanzacohetes, con el mismo nombre pero

2025-03-25
User4373

Little chat. You are to kidnap Grace Ancelottis, so you'll have to find some way to get close to her. Get to an internet café and use one of the computers there to access the web. Click on the “AutoEroticar” ad on the home page, and then from that page click on “View Cars.” Scroll down to the pink Feltzer to acquire Grace's phone number. Log off when you're done.Call Grace sometime between 8:00 and 21:00 and then make your way to her home in Acter, Algonquin. When you meet up with her, you'll first have to fake a test drive to the south end of Algonquin, and then it is off to the safe house in Leftwood. She'll put up a fight on the way there, making the drive a bit difficult. When you reach the place, drive into the marker outside of the safe house to complete the mission.You'll get a call from Packie sometime after; you need to take a picture of Grace at the safe house in Leftwood to prove that you have her. Travel to the “Ransom” marker and head upstairs. Have Grace look up at you, bring up your cell phone, snap a picture of her and send it to Packie.Mission 4: She's A KeeperPackie will text you sometime after the previous mission to tell you that Gerry needs to speak with you. Travel to the Alderney State Correctional Facility to get started. After the cutscene, make your way to the safe house in Leftwood to pick up Grace. The Ancelottis are on to you, so you must transport Grace to another safe house. All the while the Ancelottis trailing behind will open fire on your vehicle, so you'll have to move quickly. Avoid collisions too, as a particularly rough one can kill Grace.

2025-04-03

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